Matthew Sawrey

a portfolio of videogame writings

Previews from Eurogamer Expo 2013

Hohokum hands-on It’s both encouraging and a little worrying that after having played fifteen minutes of Honeyslug’s whimsical PlayStation 3, 4 and Vita exclusive,Hohokum, I’m not entirely sure what was … Continue reading

March 11, 2014 · Leave a comment

Searching for an objective opinion

The idea of objective criticism has come up a lot in recent conversations I’ve been having about games. But what is an objective opinion? A Google definition search of objectivity tells me … Continue reading

September 17, 2013 · Leave a comment

Reflections on Gone Home: a conversation with Steve Gaynor

The Fullbright Company’s Gone Home whipped up something of a storm last month, both because of the story it told and how it told that story. Set in a vacant … Continue reading

September 17, 2013 · Leave a comment

The False Economy of Photorealism

There’s a short story a teacher once read to me in Primary School that comes to mind when I hear the word photorealism, that of King Solomon and the Queen … Continue reading

August 16, 2013 · 1 Comment

The Last Door: an interview with The Game Kitchen

The Last Door feels like a game from a bygone era, a perfectly preserved Point and Click adventure game fossil from the genre’s pre-millennium heyday. It’s familiar and nostalgic, videogame vintage … Continue reading

August 12, 2013 · Leave a comment

Recap and Review: Game of Thrones Season 3

Prior to the release of Game of Thrones Season 3, HBO show producers Dan Weiss and David Benioff often discussed their excitement about adapting A Storm of Swords, the third novel in George … Continue reading

July 6, 2013 · Leave a comment

E3 2013: Thunderbolt’s ridiculous predictions from around the multiverse

The multiverse. Infinite universes existing all at once with every possible eventuality that could ever occur as a result of the physical laws of nature, occurring in parallel. It’s the … Continue reading

June 27, 2013 · Leave a comment

Dream: An Interview with Samuel Read

You don’t need to have seen Indie Game: The Movie to know that independent videogame development is a difficult road to travel. Only a small portion of titles will ever find success … Continue reading

May 28, 2013 · Leave a comment

Ludonarrative Dissonance: we still need to learn from Hocking

Back in 2007, former Lucasarts Creative Director and current Valve employee, Clint Hocking, wrote a blog post about the Ludonarrative Dissonance resulting from Bioshock’s methods of storytelling. It expanded upon … Continue reading

April 26, 2013 · Leave a comment

Year Walk: An Interview with Simon Flesser

As created worlds videogames often transport us to imagined places and tell imagined stories about imagined events, but sources of inspiration often run dry when the medium becomes dominated by … Continue reading

March 19, 2013 · Leave a comment

The Spike TV Video Game Awards Identity Crisis

This year was the tenth anniversary of the annual Spike TV Video Game Awards (VGA’s), and by many accounts it continued the show’s slow but steady incline of iterative yearly … Continue reading

December 16, 2012 · Leave a comment

Warmth from Ice

I’ve heard people compare Ed Key and David Kanaga’s Proteus to many things this year: an acid trip, a patchwork of pixels, tantric sex and most peculiarly, a mash-up of Minecraft and Halo. But for … Continue reading

November 13, 2012 · Leave a comment

Mark of the Ninja: An Interview with Nels Anderson

It’s a commonly cited gripe amongst gamers that stealth gameplay has been blighted in recent years by the blending of genres, and a relentless industry wide pursuit for the next … Continue reading

October 24, 2012 · Leave a comment

Eurogamer Expo 2012: Special Effect

In the centre of the Earls Court exhibition hall, surrounded by a sea of wide-screen plasma TV’s, interactive violence and scantily clad booth babes, the stand for Special Effect was … Continue reading

October 9, 2012 · Leave a comment