a portfolio of videogame writings
The idea of objective criticism has come up a lot in recent conversations I’ve been having about games. But what is an objective opinion? A Google definition search of objectivity tells me that it is a “judgment [sic] based on observable phenomena and uninfluenced by emotions or personal prejudices.” So is the following statement an objective opinion?
Sailing in The Legend of Zelda: The Wind Waker is dull.
Let’s analyse. The sentence is a judgement. Sailing is an observable phenomena. But the word dull? That sounds somewhat emotive. And thinking that something is dull might be an opinion informed by personal prejudice. Too subjective; maybe it needs some qualifiers. Let’s try again.
Sailing in The Legend of Zelda: The Wind Waker is dull because it takes a long time to get between areas of story progressing importance and provides little interactive stimulation, thereby diminishing a player’s enjoyment.
Okay, still a judgement, and it still contains an observable phenomena, but what about emotion or personal prejudice? The idea that it takes a long time to get between areas is a strange one. What I consider to be a long time and what you, the reader, consider to be a long time could be worlds apart. But for the sake of this exercise I’m going to argue that most people who play videogames consider an average of two minutes travel between areas of importance a long time.