a portfolio of videogame writings
Taken at face value, Spelunky can sound like a waste of money. This XBLA remake of a 2008 PC title has only a handful of worlds, each of which contains four short levels of around 1 or 2 minutes of gameplay. So how on earth have I managed to spend 15 gleeful hours playing it then?
Well, Spelunky is hard. Irascibly, obstinately and doggedly so. This is a 2D caving platformer with a Dark Souls style penchant for environmental death traps, aggressive enemies and fatal falls, much like its inspiration, Spelunker. You will die frequently, but never in quite the same way: Maybe from falling into a giant-bee infested hive, getting flattened by a rolling boulder or shot-gunned to smithereens by a shopkeeper.