Matthew Sawrey

a portfolio of videogame writings

OreSome Interview

Take the floaty space shooting perspective of Asteroids, splice it with the resource mining and crafting of Minecraft and sprinkle in a liberal dose of Elder Scrolls-style open world questing and what do you get? Well, aside from being tail of newt and blood of crow away from the ingredients of a wicked witches brew, you get OreSome, the solo project of UK based aspiring game developer Jamie Smith. Having just played the recently released demo, I caught up with him to learn more about this intriguing indie title.

Can you explain the concept of OreSome, what are the main mechanics and how does it play?

OreSome is a single player action strategy with RPG elements (I don’t think there’s an acronym for that one yet). The game is about ore – exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies – or just throw a sun at them. In a dying, decrepit universe full of foes, you can build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you’re ready, you’ll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man – all working for one of humanity’s least scrupulous corporations – and there’s a lot of competition.

Read on over at Thunderboltgames

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This entry was posted on July 9, 2012 by in Articles and tagged , , , , , .
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