a portfolio of videogame writings
There’s something satisfyingly visceral about Starhawk’s self-constructing, tower defence inspired structures as they fall from the sky. Thundering towards the ground in a neatly compressed package they land with a camera shaking metallic thud, kicking up a cloud of dust and debris, and assemble with the whizzing, whirring, clanky cha-chunk of a Transformer. But far from a purely audio-visual pleasure they represent a brand new gameplay element for the ‘Hawk’ series; that of real-time strategy where once there was only large scale combat. Their arrival not only punctuates the silence during those initial preparatory minutes of each skirmish, but tells of a developer attempting to find a foothold within the highly competitive online multiplayer arena.