Matthew Sawrey

a portfolio of videogame writings

Deconstructing Horror

There’s an unsettling moment during the early stages of Jasper Byrne’s 16-bit horror adventure, Lone Survivor, in which the surgical mask wearing protagonist (enigmatically named ‘You’) comes across a family who appear to be partying. Smooth jazz blares out in the background of their apartment and two adults jive along to the beat, casually clutching cocktails in their hands. It’s all perfectly normal behaviour, except for the fact that the corridors you have just crossed to get here were filled with skinless shuffling monstrosities – the zombified products of an infectious plague that has wiped out a large proportion of the human population.

Read On over at Thunderboltgames.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


This entry was posted on May 14, 2012 by in Articles and tagged , , , , , , , .
%d bloggers like this: