Matthew Sawrey

a portfolio of videogame writings

Developmental Insights: The indie game blog

One of the most interesting aspects of Double Fine’s recent Kickstarter success is the level of insight project backers will be given into the development process. Pledgers of at least 15 dollars or more are promised access to a private discussion community, where they will be able to communicate their thoughts and opinions with the developers, as well as a video series created by documentary makers, 2 Player Productions, who intend to capture what the pitch refers to as “all the passion, humor, and heartbreak that happens along the way.”

This is Double Fine’s attempt to open the doors on what they call “the unknown, underappreciated, or misunderstood” world of videogame development. And it’s a fair statement – What actually happens during the gestation period of a videogame? For the average gamer with no first-hand experience it’s a relatively obscure and shrouded world, the gristly details of which are rarely divulged, and as a consequence of this it is not uncommon to hear people reverse engineering gross assumptions about the mysteries of the development period. How many times have you heard the uninformed and over opinionated claim that something was “clearly rushed” or “unfinished.”

Read on over at Thunderboltgames.


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This entry was posted on May 2, 2012 by in Articles and tagged , , , , , , , , .
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