a portfolio of videogame writings
“Reality is perception, perception is subjective” muses a character in FEZ’s opening village. Right from the outset Polytron’s idiosyncratic puzzle-platformer debut makes its thematic underpinnings perfectly clear. FEZ is a game about shifting paradigms, specifically, that of the perceived relationship between 2 and 3 dimensional space. But even more so FEZ is a love letter to the history of videogames themselves, looking back with a nostalgic eye for the unfettered simplicity and joyful discovery of those pre-3D designs, and nurturing them into that 3rd dimension more naturally than the 90’s ever did. In many ways FEZ feels like a missing link in the evolutionary history of videogames.
You awaken as Gomez, an oval headed sprite who is briskly summoned to the top of his 2D village. One quick encounter with a mysterious fez adorned old man, followed by one with a giant golden cube and Gomez is granted his own magical fez, giving him perception of the 3rd dimension. Some fiddling from Gomez fragments this monolithic cube into pieces, threatening the very fabric of his existence and it is up to you to find the pieces, re-assemble the cube and save the world.