a portfolio of videogame writings
If XBLA has facilitated anything this generation, it is the rise of the creatively driven smaller title. Games that take more unique and refreshing design chances with less content and lower production values, allowed by the reduced risk associated with a cheaper pricetag. Young developer Trapdoor’s first title, Warp, is emblematic of this definition. A 2.5D stealthy puzzle platformer centered around translucent alien protagonist Zero’s psycho-kinetic and warping abilities, used to escape the confines of an underwater scientific laboratory.