Matthew Sawrey

a portfolio of videogame writings


Zool (1992)

Before I had played either Mario or Sonic I came across Zool, the ninja from the Nth dimension. This little gremlin, along with James Pond, was my introduction into 2D side scrolling platformers, and what a surreal introduction it was. Each world was warped around a singular theme: The opening sweet land filled with vicious sliding sentient Jellies, the ground seemingly made out of cake and candy canes, and the boss a bee with gigantic Liquorice ears. Or the tool world with floating chainsaws slicing through the air and gigantic drill tips thrusting forth from the walls.

It was also a challenging introduction. Progression past the second musical themed world was notoriously difficult with tricky environmental challenges and tough enemy patterns to navigate.

Besides a wild imagination and obstinate difficulty Zool was also notable for being one of the first videogames to feature heavily pervasive in game advertising; the Chupa Chups logo was blatantly plastered throughout the opening world and its products visible in the backgrounds. I blame Zool for both my cavities and my 2D side-scrolling addiction and as one of my formative video-gaming experiences, it certainly was an education.


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This entry was posted on November 13, 2011 by in Blog and tagged , , , , , , .
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