Matthew Sawrey

a portfolio of videogame musings

Broken Age

Broken Age is a ‘90s point and click adventure game, one made over a decade after the ‘90s ended. It’s the product of Double Fine’s recent and hugely successful Kickstarter campaign … Continue reading

March 11, 2014 · Leave a comment

Bioshock Infinite: Burial at Sea Episode One

Rapture really is a handsome city. The original Bioshock showcased the dishevelled ruggedness of Andrew Ryan’s fish tank, guiding us around a crumbling art deco metropolis connected by leaking glass tubes. Now Burial … Continue reading

March 11, 2014 · Leave a comment

Rain

With a boy-meets-girl premise strongly influenced by Ico and a soundtrack fronted by Claude Debussy’s Clare de Lune, Rain has its sights aimed squarely at your heartstrings. And for the most part, Playstation C.A.M.P’s short … Continue reading

March 11, 2014 · Leave a comment

Previews from Eurogamer Expo 2013

Hohokum hands-on It’s both encouraging and a little worrying that after having played fifteen minutes of Honeyslug’s whimsical PlayStation 3, 4 and Vita exclusive,Hohokum, I’m not entirely sure what was … Continue reading

March 11, 2014 · Leave a comment

Amnesia: A Machine for Pigs

It’s the scratching behind that door that sounds like trotters scraping on wood. It’s the porcelain pig mask that wasn’t there a minute ago, but now stares blankly in your … Continue reading

October 6, 2013 · Leave a comment

868-HACK

Like the green printed circuit boards that its level art evokes, Michael Brough’s 868-HACK is a work of precision engineering. Its clean cut lines and rigid structures are all visually and mechanically … Continue reading

September 17, 2013 · Leave a comment

Searching for an objective opinion

The idea of objective criticism has come up a lot in recent conversations I’ve been having about games. But what is an objective opinion? A Google definition search of objectivity tells me … Continue reading

September 17, 2013 · Leave a comment

Reflections on Gone Home: a conversation with Steve Gaynor

The Fullbright Company’s Gone Home whipped up something of a storm last month, both because of the story it told and how it told that story. Set in a vacant … Continue reading

September 17, 2013 · Leave a comment

Shelter

Based on its initial appearance, it would be easy to assume that Might and Delight’s Shelter is going to be a relaxing experience. An earthy, pastel palette and breezy soundtrack give it … Continue reading

September 2, 2013 · Leave a comment

Dishonored: The Brigmore Witches

Lithe, deceptive and deadly: the titular antagonists of Dishonored’s second story based DLC, The Brigmore Witches, make for formidable opponents, armed with Outsider granted sorcery and ghostly pet hellhounds. These green skinned, … Continue reading

August 24, 2013 · Leave a comment

Gone Home

Open a closet door in the Greenbriar household and amongst the stacks of storage boxes and shelves of dusty books, you’re likely to find a nugget of character development. A … Continue reading

August 19, 2013 · Leave a comment

The False Economy of Photorealism

There’s a short story a teacher once read to me in Primary School that comes to mind when I hear the word photorealism, that of King Solomon and the Queen … Continue reading

August 16, 2013 · Leave a comment

The Last Door: an interview with The Game Kitchen

The Last Door feels like a game from a bygone era, a perfectly preserved Point and Click adventure game fossil from the genre’s pre-millennium heyday. It’s familiar and nostalgic, videogame vintage … Continue reading

August 12, 2013 · Leave a comment

The Last Door

Choice can be an engaging aspect of interactive narratives, but in the opening scene of The Last Door, Spanish developers The Game Kitchen succinctly demonstrate that a lack of choice can … Continue reading

August 6, 2013 · Leave a comment

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