Matthew Sawrey

a portfolio of videogame musings

Impossible Road

Overtly, Impossible Road’s premise is about as simple as they come: guide a rolling ball down a winding pathway for as long as you can. It’s a distance platformer – Super Monkey … Continue reading

May 31, 2013 · Leave a Comment

Dream: An Interview with Samuel Read

You don’t need to have seen Indie Game: The Movie to know that independent videogame development is a difficult road to travel. Only a small portion of titles will ever find success … Continue reading

May 28, 2013 · Leave a Comment

Ludonarrative Dissonance: we still need to learn from Hocking

Back in 2007, former Lucasarts Creative Director and current Valve employee, Clint Hocking, wrote a blog post about the Ludonarrative Dissonance resulting from Bioshock’s methods of storytelling. It expanded upon … Continue reading

April 26, 2013 · Leave a Comment

Bioshock Infinite

Columbia, Bioshock Infinite’s floating city in the sky, is a vividly imagined place, a marriage of impossible engineering and incredible artistry. Its buildings sway amongst the clouds buoyed atop huge zeppelins … Continue reading

April 11, 2013 · Leave a Comment

Year Walk: An Interview with Simon Flesser

As created worlds videogames often transport us to imagined places and tell imagined stories about imagined events, but sources of inspiration often run dry when the medium becomes dominated by … Continue reading

March 19, 2013 · Leave a Comment

Year Walk

Wandering through the wintery Swedish forests of Year Walk is an eerily disquieting experience. Snow drifts silently across your view as you make your way down paths lined with ominously suggestive carvings … Continue reading

March 18, 2013 · Leave a Comment

The Cave

Spelunk into the subterranean hollows of The Cave and you’ll find the genetic remnants of Ron Gilbert’s adventure game heritage strewn throughout. The numerous “New Grog” vending machines and sentient geology are … Continue reading

March 1, 2013 · Leave a Comment

Fly’n

Fly’n is the kind of game in which everything has eyes. Big, bold, bashful eyes, cute as buttons and shimmering with innocence. The plants have them, the anthropomorphic antagonist hair dryer … Continue reading

February 22, 2013 · Leave a Comment

DmC: Devil May Cry

Nobody could accuse Ninja Theory of lacking confidence. The opening chapter of their re-imagined Devil May Cry begins with demonic strippers thrusting at the camera during a raucous dubstep infused credits sequence. … Continue reading

January 14, 2013 · Leave a Comment

The Spike TV Video Game Awards Identity Crisis

This year was the tenth anniversary of the annual Spike TV Video Game Awards (VGA’s), and by many accounts it continued the show’s slow but steady incline of iterative yearly … Continue reading

December 16, 2012 · Leave a Comment

Dyad

Imagine you are a particle travelling through the Large Hadron Collider, how would the world appear to you? That is the question Shaun McGrath poses with Dyad, a synesthetic tube-racing puzzler. … Continue reading

November 20, 2012 · Leave a Comment

Warmth from Ice

I’ve heard people compare Ed Key and David Kanaga’s Proteus to many things this year: an acid trip, a patchwork of pixels, tantric sex and most peculiarly, a mash-up of Minecraft and Halo. But for … Continue reading

November 13, 2012 · Leave a Comment

Assassin’s Creed 3

Capturing a sense of time and place has always been central to the appeal of each Assassin’s Creed. Whether the dusty streets of Masayaf, the canal veined archipelago of Venice or … Continue reading

November 11, 2012 · Leave a Comment

Resident Evil 6

It’s almost become an irony of localisation that the Japanese game Biohazard was re-named Resident Evil in western territories. Whilst that moniker was perfectly befitting of the survival horror style and tone of Shinji … Continue reading

November 4, 2012 · Leave a Comment

Twitter Updates

Follow

Get every new post delivered to your Inbox.

Join 233 other followers